Gait Games.

The Latest Releases
"Pocketpair Unveils Initial Partnership with 'Palworld: Tides of Terraria'"
“Pocketpair Unveils Initial Partnership with ‘Palworld: Tides of Terraria'”
3:23 pm

**Tides of Terraria: A Significant Crossover Event Between Palworld and Terraria**

In an exhilarating turn of events for indie game enthusiasts, Pocketpair has revealed a major crossover event linking its acclaimed game, *Palworld*, and the cherished sandbox adventure, *Terraria*. Named *Tides of Terraria*, this partnership is set to introduce a variety of new features, including fresh pals, mechanics, and a powerful Raid Boss, exclusively within the *Palworld* universe.

**A Year of Transformation for Palworld**

The previous year has been pivotal for *Palworld*. The game encountered obstacles, such as a lawsuit from Nintendo that prompted gameplay modifications, including the elimination of Pal Spheres and adjustments to gliding creatures. Despite these challenges, Pocketpair has persisted in its innovation and growth of the game. Importantly, with KRAFTON’s backing, *Palworld* was successfully launched on mobile devices, and the *Feybreak* expansion brought players back to Palpagos Island in substantial numbers.

**Presenting Tides of Terraria**

The recently unveiled trailer for *Tides of Terraria* captures the spirit of both *Palworld* and *Terraria*, though the crossover content will only be accessible in *Palworld*. Currently, there are no indications that *Terraria* will incorporate similar updates featuring elements from *Palworld*. Earlier this year, Pocketpair shared a roadmap for 2025, spotlighting upcoming features such as co-op crossplay, a final boss, and the highly anticipated *Terraria* collaboration.

**Future Partnerships on the Horizon?**

The roadmap alludes to possible future collaborations, as it mentions “Game Collaborations (including *Terraria*)” as a significant feature. This implies that Pocketpair may have plans for further partnerships beyond *Terraria*, potentially delivering more thrilling content to Palpagos Island.

**Save the Date**

*Palworld Tides of Terraria* is scheduled to launch on June 25, giving players the opportunity to delve into new gameplay elements, encounter fresh pals, and engage with innovative mechanics. Enthusiasts of both games are looking forward to this distinctive crossover event, which aims to enhance the *Palworld* experience with the inventive flair of *Terraria*.

READ ARTICLE

Arrow pointing right
Marvel Cosmic Invasion: A Fast-Track Classic in Beat 'em Up Gaming
Marvel Cosmic Invasion: A Fast-Track Classic in Beat ’em Up Gaming
7:03 am

Marvel boasts a rich and vibrant legacy within the beat ’em up genre. This is quite logical—superheroes in eye-catching costumes taking down a group of thugs is typically perceived as an enjoyable experience, regardless of the medium. However, it has been some time since we encountered a genuinely outstanding super-powered beat ’em up, and I am excited to announce that this might soon change with Marvel Cosmic Invasion—a title that seems poised to become a timeless classic in the genre.

Marvel Cosmic Invasion is developed by Tribute Games, the studio responsible for Teenage Mutant Ninja Turtles: Shredder’s Revenge – a pivotal title in the recent renaissance of beat ‘em ups. This team already has substantial experience in the genre, yet Marvel Cosmic Invasion distinctly feels like a progression from Shredder’s Revenge, introducing its own creative concepts and persona. If you’ve watched a trailer for Marvel Cosmic Invasion and thought, “That looks impressive,” I assure you that playing it feels even more thrilling.

To address the obvious first, this game looks stunningly beautiful at every corner. Each sprite is animated with exquisite detail, and there’s an incredible amount of intricacy woven into the backgrounds of each individual screen, which is intentional, as noted by the Dotemu representative who led us through the demo. As you battle through the streets of New York, you might spot overturned hot dog carts and deserted Daily Bugle trucks emitting wisps of smoke.

“Marvel Cosmic Invasion—a title that seems destined to become a timeless classic in the genre.”

Next, you find yourself on a helicarrier, where S.H.I.E.L.D. agents hunker behind barriers, randomly firing shots at foes while you pummel the minions. Naturally, this all unfolds to a high-energy soundtrack that elevates the adrenaline.

Many of the fundamental mechanics in Marvel: Cosmic Invasion resemble those in Teenage Mutant Ninja Turtles: Shredder’s Revenge, so if you’ve played the latter, you’ll feel quite at ease. Up to four players control different characters in a side-scrolling format, with each hero possessing a unique move set. You fight through multiple screens and waves of enemy grunts before confronting the stage’s boss—classical beat ’em up elements. However, the brilliance of Cosmic Invasion stems from its outstanding presentation and the fluidity of its combat.

There are a staggering 15 playable characters in Marvel: Cosmic Invasion, and each one feels distinctly different. While that might appear to be the standout feature, the true highlight is Cosmic Invasion’s remarkable tag-team system. Each player selects two heroes and can interchange between them at any moment. The timing of when to use the tag system enables intricate combos and special moves with each character—making every combination feel entirely distinct.

“But the brilliance of Cosmic Invasion stems from its outstanding presentation and the fluidity of its combat.”

For my demo, I chose Captain America and Spider-Man, and I’m pleased to share that Marvel: Cosmic Invasion perfectly captures Cap’s shield throw. As Cap, I could ricochet my shield among enemies, stunning them, then effortlessly switch to Spidey and swing in for a lengthy combo. Spider-Man’s special, of course, allows him to unleash web balls to strike enemies from a distance and temporarily entangle them.

Every character has a specific focus in battle—Wolverine unleashes a barrage of blows that can strike multiple foes, Nova can soar and effortlessly deal with airborne enemies, and Venom can physically lift and throw adversaries. Discovering synergy between characters is exhilarating, and that was merely with the limited options I had a chance to experience. I’m already envisioning how all 15 characters may synergize.

Marvel: Cosmic Invasion possesses all the elements of a superb beat ’em up, and although there have been previous tag-team titles, I struggle to recall one that feels superior to this. It’s a game I don’t need to experience further—I’ll be there on day one.

Marvel Cosmic Invasion is set to launch in 2025 on PS4, PS5, Xbox Series X|S, Nintendo Switch, and PC.

READ ARTICLE

Arrow pointing right
Pragmata Sneak Peek: Affirming Its Presence and Showcasing Its Allure
Pragmata Sneak Peek: Affirming Its Presence and Showcasing Its Allure
10:43 pm

Initially revealed in 2020, information regarding *Pragmata* has been quite scarce—until it emerged at [Summer Game Fest 2025](https://www.cgmagonline.com/news/summer-game-fest-returns-june-2025/) and allowed the press to get some hands-on experience with the game. What first appeared to be a captivating idea has ultimately transformed into something fascinating, distinctive, and potentially very thrilling. While I was [previously doubtful about what *Pragmata* could entail](https://store.steampowered.com/app/3357650/PRAGMATA/) and how it might function in reality, at least from my 20 minutes with the game, I’m eager to learn more and witness what the game has in store when it launches in 2026.

Even though the game has been somewhat enveloped in secrecy, this year we’ve received a bit more insight into what’s happening and what makes the environment so alluring. Awakening after some sort of event, you control Hugh Williams, who finds himself clueless about what’s occurring—or why everything appears intent on eliminating him. During your quest, you are supported by Diana, an android resembling a young girl, who you soon realize can infiltrate other robots and machinery within the lunar facility, simplifying their defeat.

While it is a rather straightforward idea, *Pragmata* effectively establishes its setting and world early on, providing a reason to not only care for the characters but also to advance through the narrative. The enigma surrounding the lunar research outpost leaves just enough clues to encourage you to move forward, eager to understand what’s transpiring, who Diana is, and what role she plays in the station’s tale. From the demonstration, only a limited amount was hinted at, so it’s difficult to predict where things are headed, but I’m sufficiently intrigued to want to delve deeper into the game’s universe.

Fortunately, the demo kicks off strongly, offering a glimpse into Hugh’s character as he confronts a lethal AI android that might be targeting him—and Diana. Even after unleashing shots into the machine, it relentless pursues him—at least until Diana reveals her capabilities and hacks the android, disabling its defenses and highlighting one of the most distinctive features of *Pragmata*: the necessity to hack adversaries while engaged in combat.

### “*Pragmata* effectively establishes its setting and world early on, giving you a reason to not only care for the characters but also to advance through the narrative.”

Hacking serves as the main selling point of *Pragmata*, and this is where the overall gameplay framework and emphasis begin to coalesce. At first glance, hacking during battles with various robots and androids might seem like a tedious idea. Yet Capcom has successfully fused third-person combat with the hacking mechanism in a manner that not only functions but is genuinely enjoyable. When you first engage in battle, you quickly discover how ineffective it is to merely shoot the foes around the lunar research facility. Each attack barely affects them, taking off only a fraction of health compared to how much damage they inflict on you with a single strike.

It’s at this juncture that the [hacking system](https://www.cgmagonline.com/review/game/system-shock-2023-pc-review/) becomes relevant. Once Diana is assisting you, you’ll be introduced to a relatively straightforward hacking mini-game that you can complete while actively fighting. You must connect the starting point to the endpoint on a grid. Although the mechanic is simple initially, it swiftly starts adding power-ups and other components into the mix, and this is all before you’re compelled to handle multiple foes simultaneously. Even as the difficulty escalates, *Pragmata* manages to make it all function in a way that feels unexpectedly gratifying.

The pace slows marginally during hacking, granting you valuable seconds to perform the action without facing death. However, even with this brief slowdown, it never relinquishes the frantic sensation of needing to manage everything being thrown at you, all while striving to survive. It’s a distinctive concept that I didn’t anticipate enjoying, but [Capcom has executed it well](https://www.cgmagonline.com/tag/capcom/) making it feel fluid and fully incorporated into the gameplay loop.

Fortunately, there are various pickups distributed throughout the game world that help make the challenge more manageable. Different firearms can either enhance your attack power or hinder enemies, making the juggling of combat and hacking feel much more achievable.

Now, I’ll take a moment to admit—despite the 20 or so minutes spent with the demo—that, beyond a few sections featuring three or so different obstacles, most of the time

READ ARTICLE

Arrow pointing right